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Stat Calculator

Exile Level:
Unspent points:
Encumbrance 0 / Player Stats
Movement Penalty 0
Experience
stat icon Strength
       
Strength
Strength determines the damage that you do in melee.
 

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Thuggery - Every blow you strike with a truncheon deals 100% more concussive damage.
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Salting the Wound - You now deal 25% increased damage to enemies affected by negative status effects (i.e cripple, bleed, sunder).
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Slice and Dice - Each light attack you do inflicts 10% more damage.
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Brutal Strikes - Each heavy attack now inflicts 25% more damage.
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Blood-mad Berserker - Whenever your hitpoints fall below 25%, you deal 50% more melee damage.
Agility
Agility is a measure of ability to move when wearing
different clothing types. It has a direct effect on armor.

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Iron Endurance - Sprinting drains less stamina.
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Cat-like - Falling damage is halved.
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Effortless Leap - Jumping no longer costs stamina.
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Nimble Tumbler - When dodging, your armor counts as one weight-class lower than normal.
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Extended Leap - Jump while in the air to do a second jump.
Vitality
Vitality determines the size of your health pool.
 

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Deep Beath - Your breath timer is doubled.
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Impervious - All temperature effects are diminished.
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Fierce Vitality - You gain passive health regeneration.
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Receptive - Increases the healing effect of consumables and dancers by 100%.
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Gluttonous Gains - Eating food now counts as a healing potion, and provides a healing burst at the end of the regeneration effect.
Accuracy
Accuracy determines the damage that you do with ranged weapons.

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Eye for Injury - Crippling shots with a bow are more severe.
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Trick Shot - Shots fired from your bow will ricochet if you miss your target.
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Steady Hands - All ranged and thrown weapons now do 10% more damage.
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Crevice in the Armor - Increases your armor penetration of any weapon you wield by 50%.
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Shafted - Every headshot deals 50% more damage.
Grit
Grit determines the size of your stamina pool.
 

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Strong Grip - You use 10% less stamina whenever you climb.
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Barbaric Tenacity - You gain an additional 10% stamina per regeneration tick.
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Iron-hard Muscles - You gain a natural resistance to damage. (+15 armor)
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Fluid Swings - Your basic attacks cost less stamina.
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Artful Dodger - Dodging costs less stamina.
Encumbrance
Encumbrance is a measure of how much you can carry.
 

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Balance and Counterbalance - You deal 10% extra melee damage while over-encumbered but swing using 10% less stamina when no over-encumbered.
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Sure-footed - Crippling effects are less severe.
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Pack Mule - Your max carry weight is increased by 10%.
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Deflection - You have a chance to ignore armor and shield durability loss when hit.
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Momentum - When over-encumbered, you can move at full speed.
Survival
Survival is a measure of your ability to live in harsh conditions. It affects how easily you metabolize food.

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Raw and Bloody - You do not have to cook raw meat to avoid food poisoning.
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Hard Worker - You harvest resource nodes twice as fast.
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Efficient Buthery - Every animal harvested provides extra resources.
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Antidote of one - Invulnerability to poisons and diseases. Strength of detrimental status effects are reducded by 20%.
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Bronzed Physique - All direct combat damage you take is reduced by 10%.
  • Health:
  • Stamina:
  • Encumbr:
  • Melee:
  • Ranged:
  • Armor: +
  • Resist:
stat icon Agility
       
stat icon Vitality
       
stat icon Accuracy
       
stat icon Grit
       
stat icon Encumbrance
       
stat icon Survival