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               Strength | 
            Strength Strength determines the damage that you do in melee.
 
 
                Thuggery - Every blow you strike with a truncheon deals 100% more concussive damage.
               
                Salting the Wound - You now deal 25% increased damage to enemies affected by negative status effects (i.e cripple, bleed, sunder).
               
                Slice and Dice - Each light attack you do inflicts 10% more damage.
               
                Brutal Strikes - Each heavy attack now inflicts 25% more damage.
               
                Blood-mad Berserker - Whenever your hitpoints fall below 25%, you deal 50% more melee damage.
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            Agility Agility is a measure of ability to move when wearingdifferent clothing types.  It has a direct effect on armor.
 
 
                Iron Endurance - Sprinting drains less stamina.
               
                Cat-like - Falling damage is halved.
               
                Effortless Leap - Jumping no longer costs stamina.
               
                Nimble Tumbler - When dodging, your armor counts as one weight-class lower than normal.
               
                Extended Leap - Jump while in the air to do a second jump.
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            Vitality Vitality determines the size of your health pool.
 
 
                Deep Beath - Your breath timer is doubled.
               
                Impervious - All temperature effects are diminished.
               
                Fierce Vitality - You gain passive health regeneration.
               
                Receptive - Increases the healing effect of consumables and dancers by 100%.
               
                Gluttonous Gains - Eating food now counts as a healing potion, and provides a healing burst at the end of the regeneration effect.
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            Accuracy Accuracy determines the damage that you do with ranged weapons. 
 
                Eye for Injury - Crippling shots with a bow are more severe.
               
                Trick Shot - Shots fired from your bow will ricochet if you miss your target.
               
                Steady Hands - All ranged and thrown weapons now do 10% more damage.
               
                Crevice in the Armor - Increases your armor penetration of any weapon you wield by 50%.
               
                Shafted - Every headshot deals 50% more damage.
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            Grit Grit determines the size of your stamina pool.
 
 
                Strong Grip - You use 10% less stamina whenever you climb.
               
                Barbaric Tenacity - You gain an additional 10% stamina per regeneration tick.
               
                Iron-hard Muscles - You gain a natural resistance to damage. (+15 armor)
               
                Fluid Swings - Your basic attacks cost less stamina.
               
                Artful Dodger - Dodging costs less stamina.
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            Encumbrance Encumbrance is a measure of how much you can carry.
 
 
                Balance and Counterbalance - You deal 10% extra melee damage while over-encumbered but swing using 10% less stamina when no over-encumbered.
               
                Sure-footed - Crippling effects are less severe.
               
                Pack Mule - Your max carry weight is increased by 10%.
               
                Deflection - You have a chance to ignore armor and shield durability loss when hit.
               
                Momentum - When over-encumbered, you can move at full speed.
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            Survival Survival is a measure of your ability to live in harsh conditions.  It affects how easily you metabolize food. 
 
                Raw and Bloody - You do not have to cook raw meat to avoid food poisoning.
               
                Hard Worker - You harvest resource nodes twice as fast.
               
                Efficient Buthery - Every animal harvested provides extra resources.
               
                Antidote of one - Invulnerability to poisons and diseases.  Strength of detrimental status effects are reducded by 20%.
               
                Bronzed Physique - All direct combat damage you take is reduced by 10%.
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          Health: Stamina: Encumbr: Melee: Ranged: Armor: +Resist:  | 
      
      
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               Agility | 
      
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               Vitality | 
      
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               Accuracy | 
      
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               Grit | 
      
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               Encumbrance | 
      
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               Survival | 
      
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